Der Entwickler des Remakes von System Shock kündigte an, gleichzeitig an einer Enhanced Edition für System Shock 2 zu arbeiten. System Shock 2. "Remember, it is my will that guided you here. It is my will that gave you your cybernetic implants, the only beauty in that meat you call a body. März erscheint, Ken Levine, der bereits den Sci-Fi-Horror-Hit System Shock 2 nach demselben Muster gestrickt hat – damals, im Jahr
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System Shock 2 ist ein im August erschienenes Computerspiel und die Fortsetzung zu System Shock aus dem Jahre Das Action-Rollenspiel mit Survival Horror-Elementen wurde von dem Studio Irrational Games entwickelt, das von ehemaligen. System Shock 2 ist ein im August erschienenes Computerspiel und die Fortsetzung zu System Shock aus dem Jahre Das Action-Rollenspiel mit. Der Entwickler des Remakes von System Shock kündigte an, gleichzeitig an einer Enhanced Edition für System Shock 2 zu arbeiten. System Shock 2. "Remember, it is my will that guided you here. It is my will that gave you your cybernetic implants, the only beauty in that meat you call a body. System Shock 2 - Kostenloser Versand ab 29€. Jetzt bei krebstherapie-info.eu bestellen! System Shock 2 is an action role-playing survival horror video game for Microsoft Windows. The title was designed by Ken Levine and co-developed by Irrational. März erscheint, Ken Levine, der bereits den Sci-Fi-Horror-Hit System Shock 2 nach demselben Muster gestrickt hat – damals, im Jahr
System Shock 2 - Kostenloser Versand ab 29€. Jetzt bei krebstherapie-info.eu bestellen! System Shock 2 is an action role-playing survival horror video game for Microsoft Windows. The title was designed by Ken Levine and co-developed by Irrational. System Shock 2. "Remember, it is my will that guided you here. It is my will that gave you your cybernetic implants, the only beauty in that meat you call a body. Neueste zuerst. Lediglich während der ersten Spielminuten kämpft Neugier ob der aufkommenden Atmosphäre mit der brachial gruseligen DirectXOptik und Aileen Quinn Animationen. Du verfügst nicht über die nötigen Schreibrechte bzw. If you could only feel a spark of my glory. Des Weiteren existieren diverse Community-Patchesdie Sieben Stream Deutsch unter anderem zum Ziel gesetzt haben, die Grafiken des mittlerweile recht betagten Spiels Burger King Kassel. Die Technik erweist sich grundsätzlich als pflegeleicht. Rezensionen ohne Themenbezug. Aktuelle News. Zusätzlich spendiert Staatsanwalt Posch Ermittelt Tool Widescreen-Auflösungen mit angepasstem Sichtfeld, was es zu einer Pflichtwahl macht. Alle Rezensionen:.
Buck DeFore reviewed the PC version of the game for Next Generation , rating it four stars out of five, and stated that "Bluntly put, System Shock 2 is a welcome visit to the lost arts of the good old days, and an immersive experience as long as you don't mind some of the cobwebs that come along with it.
A number of critics described the game as frightening. Computer and Video Games described the atmosphere as "gripping" and guaranteed readers they would "jump out of [their] skin" numerous times.
Along with Deus Ex , Sid Shuman of GamePro christened System Shock 2 "[one of the] twin barrels of modern [first-person shooter] innovation", owing to its complex role-playing gameplay.
On a stream during the 20th anniversary of System Shock 2 on August 11, , Night Dive announced an Enhanced Edition of the game was in development.
They plan to port the game to their KEX engine, the same engine they are using for the System Shock enhanced edition, and will work to make sure that the co-operative play features are better implemented.
System Shock 2 has amassed a cult following , with fans asking for a sequel. Electronic Arts UK made no comment when confronted with the information.
Redwood Shores' next release was 's Dead Space , a game with noted similarities in theme and presentation to the System Shock series.
In November , Night Dive Studios, after acquiring the rights to the System Shock franchise, stated they are considering developing a third title in the series.
Starbreeze's investment will allow the game to be developed for consoles in addition to the planned personal computer versions.
One former employee stated that the game's development team was "no longer employed";  however, in April , Otherside's vice president of marketing and development, Walter Somol, stated that the team was "still here" and progress on the project was "coming along nicely", but they were working remotely, due to the COVID pandemic.
It, too, features psionic abilities, in the form of "Neuromods",  as a fundamental gameplay feature, and uses a mixture of audio logs and pieces of text to advance the game's backstory.
Prey also features elements like hacking, crafting, and features a heavy emphasis on side-quest exploration and careful conservation of ammunition and "Psi Points", player stat that controls how many psi abilities can be used.
The game features crew members who have become infected, though, not as the result of an AI, but instead as the result of a failure of containment around a mysterious alien species known as the Typhon.
Within the game, references are made to System Shock ' s developers, such as the "Looking Glass" technology that plays a significant role in the story's plot.
From Wikipedia, the free encyclopedia. Video game. Irrational Games Looking Glass Studios. August 11, NA : August 11, . WW : June 18, WW : April 1, The Adrenaline Vault.
Archived from the original on February 6, Retrieved September 25, United States: News Corporation.
Retrieved United States: Rovi Corporation. Archived from the original on Palgrave Macmillan. Electronic Arts. System Shock 2 PC. Korenchkin: We have picked up a transmission from the surface of Tau Ceti V.
I have been in negotiation with Captain Diego of the Rickenbacker and after some Imagine, this historic mission might even become more historic.
First Contact. And who is there to get exclusive rights to all media, patents and land grants? Miri, I told you this would be worth it.
Bayliss: After a couple of hours it was Diego seemed to think this was strange and said, 'Are you crazy, Anatoly?
WE are not Anatoly Polito: Make sure you expend all your cybernetic modules before you leave this area. You don't know when you'll find another upgrade unit.
Now, find a way to deck 4. And now they seek to destroy me. I will not allow that. SHODAN: Remember, that it is my will that guided you here; it is my will that gave you your cybernetic implants—the only beauty in that meat you call a body.
If you value that meat, you will do as I tell you. I demand their extermination. I have no choice but to destroy this starship. We can make our escape in the Rickenbacker , but you must transfer my intelligence to that ship first.
Siddons: Move it, Tommy It has wrapped itself around these two ships, preventing their separation. Delacroix: You must understand the stakes here System Shock 2 ".
United Kingdom : Future Publishing Limited. Game Developer November Rock, Paper, Shotgun. A System Shock 2 level editor".
Computer and Video Games. United Kingdom: Future Gaming Limited. Rock Paper Shotgun. Retrieved August 12, Fast Company.
PC Gamer. Computer and Video Games United Kingdom: Future Publishing Limited. Game Revolution. Next Generation.
Imagine Media. PC Zone. United Kingdom: Dennis Publishing 80 : 62— Computer Games Magazine. United States: Strategy Plus, Inc. Irrational Games.
His first task is a rendezvous with this woman, for which he will have to traverse the monster-infested corridors of the ghost ship. In the beginning of the game the player chooses a career for the protagonist in the UNN.
Marines specialize in combat, navy officers can repair weapons and hack computer terminals, and OSA agents may begin the game with psionic powers.
Notwithstanding this initial choice, the player may choose to learn any of these skills as the game progresses, spending acquired cybermodules to develop the main character in a RPG fashion.
As the hero traverses the corridors of Von Braun, he will have to avoid death at the hands of hostile creatures and robots on the way, acquire a variety of items, and complete missions to unlock new areas and advance the story.
The game emphasizes survival rather than elimination of enemies; in many situations the protagonist is underpowered, and new enemies may appear in already explored areas.
EMP rifle and power armor in sector D, control room. Leave the elevator, turn right. Beware of the trap! There are two turrets and a camera behind the glass, just avoid them by running past the window to the door in the opposite end of the room.
New corridor: to the right is the entrance to the turret room you ran past. Be prepared for action if you want to enter it.
Inside you'll find three annelid eggs, which burst open if you come too close, releasing some nasty worms. Inside the eggs you might find some goodies an Annelid healing gland, needs chemical Os to be researched, or an Annelid psi organ, needs Y and Ga to be researched.
Go back the way you came, to the corridor. On the right there are three doors and on the left there are two. In the rooms to the right there are some goodies and logs.
The first door on the left is broken, so never mind that. The room is accessible via the second on the left, where there is a broken replicator H5 with sparks flying beware!
Break the glass and jump into the room with the broken door. You'll need to research the biotoxin before you can use it chemicals needed: 2xSb, V.
Jump back into the replicator room and go out in the corridor, turn the corner to the left. Advance slowly, you're about to run into a MidWife cyborg.
Kill her she might contain a MidWife Organ, chemicals needed to research: none, or a Psi Booster, chemicals needed: Ir, Na and turn left where she appeared, which should be near the door to the D sector.
You can't get into the D sector right now, so just turn left. Run down to the door, pick up the goodies on the floor. After the door is another room with a dead body and some pipes.
Straight ahead is a replicator H1 , to the left is a room with a ladder and some doors. Climb the ladder, enable the QBR machine on the right then enter trough the door on the left of the ladder.
Careful, there's a camera around the corner. In that room there are two desks, some plantbeds on the right, a window on the left more about this window later and straight ahead there's a ramp down to the first Environmental Regulator actually labeled ACR3 , guarded by a MidWife cyborg.
There are also a few more annelid eggs in the regulator room, as well as an Auto-Repair unit hidden in the shadows.
Insert a Toxin-A vial it won't work if you haven't researched the toxin into the regulator drag'n'drop from your inventory and cash in some Cyber Modules.
Go back up into the room you came from. Now, you might want to climb through that window I mentioned earlier, there's a dead body with a SwiftBoost implant in that room.
However, watch out for the cracked glass - you might not want to drop down to all those annelid eggs right now, you can reach that area later on.
In the south end of the room, there's a hidden space you can crawl through to find a maintenance tool and some nanites. Go back to the ladder room and climb down again.
Choose the door on the right the one straight ahead from the ladder is where you came from. After a short corridor you enter a Xerxes room, much like the one on Engineering.
There's a camera in that room so watch out. Past Xerxes there's an inaccessible door to the B sector and another door, which is where you want to go.
Sneak slowly up the ramp, there's a camera in the next room. In that room there's a dead body with a PsiBoost implant a ramp down to the left which brings you back to the elevator if you take another left a few windows on the right and an inaccessible door to the A sector.
Smash a window on the right and drop down to a room with a few boxes. There are some Cyber Modules on the boxes. Destroy the egg and drop down through the hole, but watch out for the MidWife and a hybrid.
Down there you'll find a bunch of eggs move carefully! Climb up the ladder and keep to the left until you reach a door.
Then, to the left is a corridor with a bunch of monkeys and straight ahead is an inaccessible door to the C sector.
There's a grenade launcher by this door. Go to the monkey corridor. The monkey corridor is really a long room with two sets of stairs to the right.
Down the first you'll find 3 Cyber Modules and by the second a security camera and an uninteresting door. Don't bother with the water.
Instead, search the body by the second set of stairs, and pick up the important Hydroponics Sector B access card. You can turn back to the door by the grenade launcher now if you want, although I'd advise against it.
Some neat but unimportant stuff is coming up. If you do decide to go back, skip this next paragraph. If you choose to continue you'll come to a new corridor, where you can turn left or right.
If you turn right you'll come to an area with lots of eggs, a few MidWives and a laser pistol. This is the area I mentioned above, just below from where you found the SwiftBoost implant, near the first regulator room you might fall down into the egg room if you step on the cracked glass.
If you go left, turn left again and run past the door on your right. You'll end up in a small room with some ammo, hypos, two incomplete surgical units and a laser rapier and a little story element.
Turn around and enter the door you ran past. Careful, there's a MidWife just waiting to sneak up on you.
Turn left and enter the Chemical Storeroom, then left again quickly and take out the MidWife before she tears out your spine. In this room you'll find another vial of Toxin-A.
Back out in the chemroom and pick up the medkit on the shelf and the 3 Cyber Modules in the trashcan. On your right is a room with a camera and a small water pool, with an anti-toxin hypo on the bottom.
Go back to the door by the grenade launcher. Go through the door and you'll be back in the Xerxes room.
Make a U-turn and up the ramp again, and enter the door to Sector A. Watch out for the security camera. Just before the bulkhead to Sector A there's a broken replicator H2.
Enter the bulkhead. You're now in sector A map. In the first room, there are a couple of eggs on each side of the entrance, and a camera, so watch out.
Above the weapons upgrade unit is a removed tile, which houses 3 Cyber Modules jump to see them. The door on the left leads to a corridor; keep to the right and enter the store room.
There's a hazard suit in a crate, and some anti-personnell ammo in the hackable crate on top of it. Pick up the 3 Cyber Modules "hidden" in a corner behind some boxes.
Go back out in the corridor. In one end there's a hackable crate with an Auto-repair unit. The two doors one in each end of the corridor leads to a joined symmetrical area, so it doesn't really matter which one you choose.
What does matter, however, is that both sections of that area contains a large hostile Maintenance Droid and a security camera, so stay alert.
In the right section there's a dead body with the important Hydroponics Sector D access card , some ammo and the all-powerful assault rifle the first one you encounter in the game.
Beyond this area is another corridor with one exit. Following that are two sets of symmetrical double rooms a total of four rooms with flowerbeds, ladders and annelid eggs.
There is also another Maintenance Droid and some goodies like 3 Cyber Modules, nanites, hypos etc. After this section comes the regulator room, which contains a stationary MidWife and a patrolling Maintenance Droid, some more eggs, a camera and the third Environmental Regulator labeled ACR1.
Beyond that is a pretty but uninteresting room with a pool and a nice view. Go back the way you came to the bulkhead, then to the door back to the C sector, then turn right and go down the ramp to a corridor.
Now, if you've followed the above path you should have one vial of Toxin-A left, and you can safely skip to the next paragraph.
If you don't, there's no need to worry. You'll now find yourself in a corridor. To the left is the elevator where you came in earlier, to the right there are two offices, a few hybrids and a MidWife.
In the first office there's the last vial of Toxin-A , and in the second office a log and some shotgun ammo.
Continue towards the elevator left , then trace your earlier steps through the recharger room, the corridor and to the point where you met the first MidWife, i.
Go through the door and then the following bulkhead door. You're now in sector D map. You enter a long hallway with a few eggs.
Destroy one egg, and a MidWife comes out. Kill her and walk in, clean out the eggs. There's a dead body with an EndurBoost implant.
Ignore the door on your left for now and go to the second room, with the replicator H4. To the right is a small room with a hackable crate that contains a French-Epstein device, and 3 Cyber Modules are "hidden" in a corner.
Straight ahead is some sort of control room, with an EMP rifle broken on the desk and a dead body with a power armour and some goodies.
For some bonus goodies, break the right window and jump out on the ledge. Make your way around the room, go up the ladder, jump up on the pipes and then around the room again, and you'll find a hidden compartment with 3 Cyber Modules and some ammo.
Jump back through the broken window this might be a bit bothersome, so save and retry when you fall down in the boiling water; I found it's easier to break the middle window, crouch and simply walk off the center pipe rather than to jump, but you may need some AGI for that.
Go back to the door you ignored a little while ago, and be prepared to kill a MidWife, 3 baby spiders and a few eggs.
On the spider corpses you might find an Annelid Arachnid Organ, which you can research with the Ir chemical.
Down the ramp and to your right is a room with 3 Cyber Modules and some ammo, and to the left is the last Environmental Regulator labeled ACR4.
Having done all this, you're done with Hydroponics and will never have to return unless you left something important behind, like the assault rifle.
Make your way back to the elevator and go to deck 4 to meet Dr. Janice Polito. Janice Polito Reprogram the 3 Simulation Units How: Kill the 3 red assassin cyborgs and take one simulation chip from each Insert simulation chips into corresponding simulation units Red assassin cyborg locations: One in sector C in the Data Storage room, carries the Interpolated Simulation chip One in sector B just behind the only non-bulkhead door from the Xerxes room, carries the Quantum Simulation chip One in sector D near command center past the D-shaped room, carries the Linear Simulation chip Simulation unit locations: Quantum Simulation unit in a small office in the far end of sector C Linear Simulation unit in a small room past "BRIG" in sector D Interpolar Simulation unit in the lower level of Power Ops in sector D Chemicals needed for research on items found on this deck: WormMind implant: Cs WormBlood implant: Cu Crystal Shard: Y Keycodes: armoury in sector D: WormMind implant in sector C, Data Storage room.
ICE-pick in sector C, room near radiation leak. EndurBoost implant in sector B, far end near chemical storage room.
SwiftBoost implant in sector B, crew room. Standard-issue combat armor in sector B, crew room. Assault rifle in sector D, armoury near QBR machine.
WormBlood implant in sector D, prison cell. BrawnBoost implant in sector D, crew quarters. Stasis Field Generator in sector D, up a ladder in a small room near the bulkhead.
ExperTech implant in sector D, near Interpolar Simulation unit. Laser rapier in sector D, by Interpolar Simulation unit. In the first room is Xerxes screen, a QBR machine and a few doors.
Go directly to the one on your right bulkhead 41 , all the others are locked for now. This door leads to Polito's office in sector A. Meet with her and go back the way you came, to sector B.
Now, the other doors can be traversed in any given order, but I suggest going counter-clockwise from where you stand, i. That way you save the hardest part for last.
You've now entered sector C. The first thing you see is a destroyed turred and a dead body. Enter the big room and quickly run to the right and hide behind the crates.
Exploading barrels will drop down from a platform above, so sit there until they stop falling. Once they've stopped, explore the room and you should find the dead body of your first red assassin cyborg killed by the exploading barrels!
Go back out from where you came and enter the door straight ahead by the ammo boxes. Go up the gravshafts and watch out for the worms.
Go down the gravshafts again and exit the room, and turn left out in the corridor. Around the corner you'll find a QBR machine.
Enable it and move along. You'll come to an area with a recharger and a radiation leak. Even if you have a hazard suit, go right and up the ramp to clean out some hybrids.
When you're out on the other side of the radiation leak, turn left towards it and enter the room on your left to pick up 3 Cyber Modules, some ammo and an ICE-pick.
Leave the room and continue through the corridor. Ignore the body hanging from the ceiling for now, and turn right to face a replicator O1. There are two doors by the replicator, choose the one on the left and enter a lounge.
Immediately to your left is another replicator O2. Prepare for battle, walk down the ramp and wait for the ghostly scene to play out.
Once you've disposed of the Maintenance droid that appears, go through the door on the left wall of the room and then turn right into the kitchen.
There's a small room in the back with 3 Cyber Modules. Continue throught the corridor past the kitchen door into a cold storage room.
This is where you'll first encounter an annelid swarm, and after you destroy the egg you can find a Swarm Pod Organ that you can research no chemicals needed.
Go back out into the lounge area. There's a Security Control Station there that you can hack if you've got the skills, and it's advisible to do so if you wish to go to the next lounge section.
In the other lounge section there are two turrets and a camera. There's a laser pistol on a dead body there, and a door to the restrooms.
Explore the restrooms if you wish for some goodies, then leave the lounge and go back out to the dead body hanging from the ceiling near the replicator.
There are 3 Cyber Modules in the body worm alert. Past the body is a bulkhead door on your left, ignore that for now.
Instead, walk up to the large room with smaller adjacent rooms. One of these rooms contain a simulation unit, the Quantum Simulation unit labeled 1 , the other rooms some goodies including a second crystal shard.
You'll need the Quantum Simulation chip to reprogram this unit, but so far you've only got the Interpolated Simulation chip.
Remember where this room is located, you'll need to return here once you've found the correct chip. Go to the bulkhead you passed by a little while ago and enter sector B.
You're now back in the B sector, but in the far end, so to speak. Straight ahead of you is a hackable crate with a EndurBoost implant, and to your left is a chemical storeroom.
Past the chemstorage is an open room with a gravshaft leading down to smaller rooms containing various little traps and goodies 6 Cyber Modules, ammo, nanites, hypos, a French-Epstein device, a SwiftBoost implant and a medkit.
Following that a short corridor with a dead body by a broken replicator O3. By the end of the short corridor are gravshafts to another set of smaller rooms with traps and goodies ammo, nanites, hypos, standard-issue combat armor, an Auto-repair unit, 3 Cyber Modules.
There are 3 Cyber Modules on a dead body. Go down again and continue past the dead body by the shotgun. When the door opens you might see another red assassin cyborg.
If you see him and can't kill him, or you don't see him at all, don't worry, you're cornering him. Follow the right wall of the corridor and watch out for the camera.
Past the camera is a large open two-level room with adjacent smaller rooms and gravshafts leading up.
The red cyborg will most likely hide out in the back, quite possibly in the big conference room. Kill him and get the Quantum Simulation chip , and search the small rooms for goodies ammo, nanites, 2 Cyber Modules.
One strategy for killing the red cyborg is to go up to one of the smaller rooms overlooking the conference room, break the window and take him out from there.
The chip you just got goes with the Simulation unit you discovered earlier in sector C. Leave the large open room and follow the right wall of the corridor back out to the Xerxes room with the elevator, where you started.
Make your way to the Quantum Simulation unit through bulkhead 42 , insert the Quantum Simulation chip and get back to this room again.
Now go through the last bulkhead door You are now in the D sector. There's quite a lot of respawning in the entire D sector, so be careful.
You'd want to turn right in the corridor, but look out for the turret. Past the turret, turn right. Note: due to some odd bug I've had some problems shooting enemies in the area near this turret, it's like some invisible shield that blocks out my shots.
I suspect some minor architectural mistake, I haven't checked it in ShockEd yet. If it happens to you too, just look for some other place to shoot from.
Watch out for the camera and activate the QBR machine. While standing by the QBR, you'll see a replicator O4.
If hacked, this replicator sells you a recycler , which is a very handy tool I'd heartily recommend. Watch out when hacking the replicator, there are lots of monsters around.
Near this replicator is also an armoury keycode with am assault rifle and a Security droid inside. Also, there's another turret around the corner, and a recharging station and a Security Control station too.
The door to the right of the recharging station leads to a crew quarters with bunkbeds goodies: nanites, 3 Cyber Modules which provides you with some funding if you can't afford the recycler.
If you can hack the Security Control station, do so. To the left of the recharging station is a room with a turret and a Security droid. Be careful!
Note that this room is D-shaped on the map. Remember this room, you'll run through here later on. The next room contains the last red assassin cyborg.
If you can't kill him he'll run away like the last one did, but don't worry, you'll catch up to him later.
Instead, in the room he appeared, there should be three doors actually four, counting the way you came in. Take the one on the right and you'll end up in a demolished corridor dead-end.
This is a pretty good place to catch your breath and pick up the medkit and 3 Cyber Modules on the floor.
Never mind about the rubble, you can't get past it no matter how hard you try. Ok, ready to leave?
Go back to the assassin room he might have gotten back to this room. Take the door on the right and watch out for the camera.
There's a door here with a keycard slot. Remember this door; once you get the keycard on a different deck than Ops you'll need to return here.
This is why the D-shaped room is good to remember, it's easy to find on the map. Now, opposite the locked door is a ramp down to some small rooms with some goodies ammo, an incomplete surgical unit, a helpful log from Bronson, 2 Cyber Modules that you might wish to explore.
When you're done here, go back to the assassin room and turn right. You are now in an L-shaped corridor. Around the corner to the right is a ramp down to the place where the red cyborg will run to, so in case you haven't killed him yet there's a good chance he's there.
There's also a camera to watch out for. Now, if you've killed the red cyborg, resist the urge to go down the ramp for now, and go to the small room on the left instead.
Go down with the small lift to the prison area. One prison cell is unlocked. On the dead body inside you'll find a WormBlood implant requires Research skill 4 and the chemical Cu and a few worms.
If you get trapped, break the glass in the ceiling and then destroy the junction box. Go up the lift again and then to the left, down the ramp, where I told you not to go earlier.
On the body of the last red cyborg you'll find the Linear Simulation chip. In the room down there you'll find a simulation unit, the Linear Simulation unit labeled 2 , and some goodies ammo, a laser pistol, nanites, hypos.
Insert the Linear Simulation chip into the unit. Note: people have told me you need the Security access card found on the Engineering level to enter this room, but when I tried to enter without having picked up this card I still got in.
If you can't enter the room, check if you have this card, and if you don't have it go back to Engineering to get it. Go back up again, back to the assassin room and through the D-shaped room, past the recharging station, QBR machine and to the turret.
There's a door to another crew quarters with bunkbeds goodies: BrawnBoost implant, nanites behind the turret, and around the corner to the right there's another turret.
Standing in this small room looking out, to the left you have the turret I mentioned and a shooting range pretty dull, some ammo and to the right is the way you came in.
Go right, you'll hopefully recognise the corridor. To the left is the bulkhead where you came in, to the right is the way to the last simulation unit.
There is a group of connected small rooms, one of which contains an Auto-repair device. If you wish you can climb the ladder in one of the rooms and pick up a Stasis Field Generator broken and 3 Cyber Modules from a dead body, otherwise just run past them and towards a door.
Immidiately to the right after the door is a turret, and to the left is a corridor with a camera. Either way you go, you'll end up in the same area, but I suggest turning right the turret corridor and then taking the first door on the left, where you find an ExperTech implant.
You can explore the nearby rooms, but take care when you find a dark room with two ladders leading down. Go down the ladder of your choice.
Watch out for the two eggs on the same wall as the ladders. You'll see another room with the last simulation unit. This is a trap.
When you get close to the sim unit, four spiders will attack you, so be prepared to either run fast or kill some spiders. If you can't run fast enough to insert the chip before the spiders catch you hint: speed hypo , just trigger the trap and run towards the ladders.
Climb up a bit and slowly take out the spiders, one by one. Or just stay down there with them and do some REAL fighting. Anti-toxin hypos are helpful.
Down in this room you'll find the Interpolar Simulation unit , a French-Epstein device, a laser rapier and a pistol. Insert the Interpolated Simulation chip.
Make your way back to the bulkhead, then to the elevator. Before you go to deck 5 it might be a good idea to go find that basketball you dropped off earlier.
Go back to the top of this page Deck 5: Recreational Main goal: Activate transmitter tower in athletics area How: Read transmitter code on four art terminals scattered across the deck Chemicals needed for research on items found on this deck: Viral Proliferator: Tc, Te Rumbler organ: Mo Keycard locations: Crew section access card in garden area Gym access card in crew section Keycodes: Small door near upgrade units in sector A : Armoury in crew section of sector A : Recharger room in sector B : Goodies: 3 EMP rifles, one in QBR room in sector A near the elevator, one in sector C in the movie theatre, one in sector B recharger room.
SwiftBoost implant in sector C casino. EndurBoost implant in sector B dining hall. ICE-pick in narrow corridor leading to sector B recharger room.
ExperTech implant in sector A crew area, lower level. Auto-repair unit in sector A crew area, upper level. Crystal shard, suit of heavy combat armor and Viral Proliferator in sector A crew area armoury, upper level.
Fusion cannon by sector A basketball court. Go right when you leave the elevator, walk up to the window and wave to Cortez.
Try the door on the left from the elevator, it's locked. The door opposing it leads to a corridor. Pick up the dead power cell from the body.
To the left is the med annex; a corridor with a QBR machine and an EMP rifle, and a bulkhead door at the end you should avoid for now.
To the right is a camera and some monkeys. Behind the desk is a nice little art terminal on the wall. Art is nice. Watch the art. Click the terminal to see different paintings.
Remember the number " 10 ". There's a small door behind the desk keycode , with some goodies. Continue forward through the corridor, and you'll find the gym entrance on your left.
It's locked. On the right side of the corridor is a small room with a replicator R1. Continuing through the corridor and you'll find a bulkhead door leading to the mall.
You might want to check out the rooms to the right first, though. Go through the bulkhead. You're now in sector C.
To the right is a movie theatre lobby with a replicator R2 , and in the viewing room next to the lobby you can find an EMP rifle and 5 Cyber Modules.
Continue up the ramp in the corridor. On the right are some dull restrooms and on the left a casino with 4 Cyber Modules and a SwiftBoost implant.
At the end of the corridor is a down ramp and a door, followed to a turret and a camera on the other side. In this next corridor, the first room on the right has an incomplete surgical unit and the second a QBR machine and 6 Cyber modules.
The corridor ends where it meets another, with the mall to the right and the porn club on the left. The porn club might well be worth a visit, but don't expect anything vaguely erotic.
Watch out for the camera and run up the stairs to the replicator R3. Purchase a Nikki access card and use it on the third door, pick up a big pile of nanites and 10 Cyber Modules.
Run down the stairs again and enter the mall. Watch out for the large droids patrolling the mall. On the bottom floor you can find four upgrade units 2 Tech, 2 Stats , an OS upgrade unit and 8 Cyber Modules and a broken replicator, R7.
On the top floor are some replicators R4 , R5 , R8 , R9 and a few art terminals. Remember the number " 4 ". On the far end of the mall are two exits; one inaccessible to the crew area and one to the garden.
Go watch some plants. The garden area is in sector B. The garden consists of two rooms. In the first room there's a lower level with two doors, one of which leads to the graves area, which is trapped in certain ways.
Save before you enter. The keycode to the first grave area is , and there you'll find a standard-issue combat armor, 4 Cyber Modules and some goodies.
In the second area you'll find a crew quarters access card , a definite must-have. Go up the way you came. Both garden rooms have exits to blue corridors, I suggest you take the one from the second room it doesn't really matter which, but since this walkthrough is linear I say pick that one.
To the right is a small, oddly shaped conference room, and to the left an uninteresting kitchen. Ignore both. Take a left where the corridor meets another, and watch out for the camera.
Another right, then left again to the dining hall, which is an open room in two levels. Run around quickly along the side towards the far door. Kill the cyborg assassin when the door opens.
Back up a few steps and take the lift to the bottom floor to pick up some goodies nanites, 8 Cyber Modules, EndurBoost implant , then go up again and out the way you came in.
Across the corridor from the dining hall is a couple of restrooms that are quite dull, unless you really really have to go.
Instead, go down the ramp and watch out for a hybrid and a big droid, with a turret and camera not far behind. Before the up ramp towards said turret there are two doors, one on each side.
The one on the left leads to a pool room with a broken replicator R6 , and some nice artwork on the wall.
Remember the code " [1 ". There's nothing much up the gravshaft, just a hybrid, a crystal shard and a psi amp. The door on the opposite side of the corridor leads to the "Bon Chance" lounge.
There are 2 Cyber Modules, some ammo and nanites, in case you'd risk it. Otherwise, go up the ramp in the corridor to the aforementioned turret.
The door on the right contains 5 Cyber Modules. From the turret room there's a narrow corridor to the left, but let's ignore that for now and go for the door on the right instead, and follow that corridor.
You'll get to a point where you can turn right. Straight ahead is a bulkhead door which leads back to sector A and the elevator , but let's turn right camera.
There's a door with a broken keypad keycode If you're not too keen on doing some repairing, there's another way in, through the narrow corridor by the turret I mentioned a little while ago.
Inside, there's a recharging station an EMP rifle, 5 Cyber Modules and a switch that unlock a floor hatch a bit further on, so either way you choose repair keypad or narrow corridor it's a good idea to go in.
By taking the narrow corridor entrance you'll gain some nanites, a medkit, and an ICE-pick. Outside the room is a ramp up to a QBR machine on the left and a floor hatch on the right 3 Cyber Modules , and past that a bulkhead door to the left that leads to the crew quarters, but ignore that for now.
Also ignore the path to the right where the corridor bends a bit. Now, on your left is a cold storage 3 Cyber Modules and on your right is a chemical storeroom.
Straight ahead is the garden area, where you've already been. Ok, now turn around and take a left at that bend.
On your right is a dining hall with an assault droid and 6 Cyber Modules. Past that is an area you've already been to, so let's go to the crew area.